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 Irina 
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ROBOT KITTEN FOOD
ROBOT KITTEN FOOD
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Joined: June 26th, 2007, 2:53 pm
Posts: 5506
Location: I'm wherever you want me to be.
Gender: Girl
Affiliation: Elves
Dragon: Existiea
Post Irina


Name: - Irina

Age: - 22 years old (Ages through RP’s)

Gender: - Female

Skills:- Silence- This is Irina’s killing technique. She goes after any vital section of the body that she can reach to ultimately end someone or something’s life with minimal effort. She usually does this with daggers or various blades, depending on the situation. This isn’t a foolproof method of killing, its simply her trademark name for killing.

Vanish- This is one of the only magical techniques that she has control of. She actually uses magic to make her form vanish and reappear somewhere else, almost like instant transmission. It is more of an illusory technique than an actual transmission, however. The drain from her power is slight because the body cannot travel very far with this technique. Because it’s so similar to instant transmission, most enemies or people she uses it around believe that she has actually disappeared to somewhere far away.

Running- Irina has impeccable speed, both naturally and from her training. She is as fast, perhaps faster, than an elf when she’s simply running. She also has great endurance, making it perfect for her job. She constantly trains her legs because of the special armor that she wears on her legs, which are weighed down with specific weights in slots made into the metal casings. Her speed is useful in climbing and jumping as well, not just with running.

Blanch- This is an attack for her swords, Infernum and Aerwyna. She will first use an attack with Infurnam’s fire elements to light a flame along the blade and attack the enemy, after lashing out at any possible area she will attack with Aerwyna, which will create an icy-cool touch along the length of the blade, whipping out with both frozen and unfrozen tendrils of water. The contrast between the two attacks makes it interesting when they are combined.

Race: - Half-Elf

Hair: - Blonde, tied back in a short ponytail, with bangs that cover her left cheek.

Eyes: - Light green, somewhat blue.

Home Village: - The Assassin Town of Vereshae, hidden in the Hadarac Desert.

Parents: - Naren (Mother, alive, Elf.) Carrac (Father, alive, Human.)

Siblings: - None.

Character Personality: Irina is as mischievous as she is serious. She loves her line of work, as is generally the same for everyone in their town. Everyone had a job that was linked to the business; the business being Assassinations, commonly known as bounties. Irina grew up learning how to dance around walls, walk on ropes, and jump over obstacles to reach enemies silently and efficiently. She grew up learning just how to cut a man to make him spill his information. She knew just what places to hit to paralyze, or kill instantly. She learned with an intense thirst for more knowledge, not just about the physical prowess of being a hunter, but for mental attributes as well. She was well read for a citizen of her age, even when she was young. Growing up she would play with other young Assassinant prospectives. She developed a keen sense of leadership, yet she preferred to work alone on most practice missions. Her youth was spent in a spiral of fun and games, which were all related to the business. The games the children would play were related to sneaking around defenses to drop unexpectedly on your foes, and she excelled at these games. She is naturally roguish, and charming, so much so that she is often called “overly romantic”. She is charismatic, and has a strong will that others tend to gravitate towards. She is playful, and loves to tease people with her wit. Despite her natural ability to make friends, she is “all business” when it comes to her work. As is dubbed in the Assassinant training, work is vital to everything, and she believes this.

Character History: Vereshae was founded by a small faction of nomadic humans and elves who wandered the Hadarac, they eventually settled down ten or so miles from the border of Du Weldenvarden. This caused the mingling of both races, ending in a healthy number of Half-Elf children to be born. The small settlement was very aware of its strife soon after settling, and found that an ideal amount of payment came with the grounds of selling strength. This started its faction as an Assassinant business. The village was small then, and made up of elitist warriors, and their partners. They were approached by a noble of Surda, who required the ending of a rival duke, who threatened to steal the nobles’ lands. He offered a large sum of gold to the chief for the death of the rival, thus the chief agreed and began their work as a bounty hunting town.

Irina was born into a high-class standing of Assassinants, her father being a well known Mercenary General, and her mother being a high-ranking magic user in the ranks of the city. She was born into expectations of grandness and success. She fit into these expectations, succeeding at practices and in her exams. She became friends with other Assassinant Prospectives in the Academy. The Academy was the main focus of learning within Vereshae, with several branches of schooling, separated into several classes. She followed the branch of the Assassin, the cities most well known, and infamous job. The school was the most elite and demanding, and made up for its lack of students in the amount of skill it demanded. Despite her preference in learning she made friends with several of the other students, rather just about everyone. She quickly flew to the top of her class, keeping steady grades in her writing courses, just as much so in her physical courses.

One day, on the eve of her eighteenth birthday she was presented with the chance to prove her use to the city. A spy from the Empire found his way into the city, and took one of Irina’s friends hostage. The girl taken was a magic student, bright, and the top of her class, known as Nina. Irina had been close with Nina for her whole life, their parents having been close friends. She was outraged with the news of her capture, knowing that Nina needed constant protection. She decided to rescue her, despite the chiefs orders of staying away from the spy encampment. The chief intended on sending several veteran warriors, however she couldn’t sit idly by while her closest friend suffered.

She snuck away late that evening, using the shadows to her best ability. She scaled the wall that encircled the city, climbing the brick like stairs, then sliding down its face into the dunes. She could see the encampment a mile away from the city as she stood flat against the stone of the wall. The camp was an area composed simply of a bright light, presumably from a fire. Irina squinted, pulling her black scarf around her mouth to protect against the sand, and covered her head with a cowl. She slipped among the dark earth, silently gliding to the camp. She saw that it was composed of several tents, and she jumped behind one quickly to hide her presence. She crouched by the back of the tent, noticing that they were made of several different and unattached sections of leathered material. The bottom was not attached to the wall, which left room for a small opening. She slid to the ground, her stomach meeting the sand as she lifted the back of the material to look inside. She saw a soldier, already asleep, the smell of mead thick inside the tent. She grimaced, and glanced around, noticing the long blanket next to his form. She pulled it out of the tent silently and sat back on her knees, quietly cutting the blanket into sections.

After she made several sections she slithered back under the flap of the tent and stood by the soldier, planning on gagging him and tying him up. She poked his cheek, letting him sit up blearily, before hitting the back of his head with as much force as she could muster. He was instantly knocked out and slumped forward, even as she began to tie the make-shift rope around his arms and through his teeth. She slipped out the front of the tent, and saw that only one person was keeping watch. She crept silently behind him, and brought one hand to his mouth, the other held a dagger to his back, “Quiet or I’ll cut a hole in your lung.” She pulled the soldier away from the camp, stopping twenty yards away from the fire, and ten from the closest tents. “You’re going to tell me which one of you took that girl hostage.” The soldier nodded, “And if you yell, I will carve my name as slowly as I can into your skin, with this dagger.” The soldier shook, visibly cowering as his muscles twitched. Irina moved her hand, “It was Vexille.” He spoke in a hushed tone, “He’s almost worse than the King. He just gives you shivers, and he glides around like he isn’t actually walking.” The soldier shook, “Don’t make me go back. If he knows I told, he’ll kill me.” He turned ghostly white, shaking worse and she pitied the poor wretch, she pushed him away, “If you return I will kill you. Now leave my sight.”

She watched the soldier scuttle away, running as fast as he could in the opposite direction of both the camp and the city, toward Du Weldenvarden. He was no longer he problem, so she no longer cared. She stalked back into the camp, and noticed a slightly larger tent, deciding that it was Vexille’s she moved to its side, and pressed her ear to the material, hearing a deep, unearthly voice, it rubbed her the wrong way, especially when she realized it was speaking to Nina, “Well my dear, the King did wish me to catch one of the Assassinants, though I doubt you are who he truly wanted.” Irina began making her way toward the back of the tent, still listening to the voice, “That poor excuse for a King, he is lucky that I help him as much as I do. Without me he wouldn’t be anything. Nothing but the dirt on this filthy continent.” His quiet chuckle burned out of the silence and Irina heard Nina whimper.

Unable to stand it any longer Irina slid into the tent, under its back flap, she stayed on the ground, knowing that she was in a critical position. But she could just see the small swell of Nina’s boots on the ground, near the other edge. She was behind a tall stack of boxes, and she glanced around, seeing a figure cloaked in a dark flowing robe. His cowled face was shadowed, except for his eyes, which glowed, blood-orange and were slitted like that of an animals. He reminded her of a demon, or what she thought a demon looked like.

Her head ducked slowly back down as he continued speaking, “I’m unsure what to do with you really. It’s just so… useless to have such a weak specimen.” She began to half listen as she formulated a rescue plan, deciding on pulling a throwing knife out the pouch fastened to her thigh, along with several throwing stars to distract him. She had her dagger out already, ready to cut her binds. For some reason, Irina felt like fighting this being would be out of her league rather than easy like her other battles.

She breathed silently in and out, and rolled out from behind the stack of boxes next to Nina. Her wrist flicked and the knife thudded in between what Irina hoped was the third and fourth rib on Vexille’s body. She couldn’t tell because of the cloak, but she heard his surprised grunt. She sliced the rope on Nina’s hands and feet quickly, and let her handle the rest. “Nina, we have to run.” She grabbed the girls wrist and pulled her to the entrance of the tent as she heard Vexille chuckle, “Yes, yes run.” He grunted as he removed the knife from his side, and blood dribbled onto the material of the tent. Irina flicked her wrist again as several of the throwing stars lashed out at his body, several stuck, others he dodged almost as if he was floating.

She pulled Nina out of the tent and their feet silently padded through the desert, something in her mind told Irina that Vexille was right behind them, but she knew the city was just up ahead, if she could only reach the wall… she could get the attention of the guards, and then the chief would come. As if on cue she heard the ghostly chuckle not too far behind her, “Oh, you are too entertaining. So quick for a being so low as yourself. I should take you instead, should I not?” She sped up, practically dragging her friend with her. Finally she could see the wall, and the bright torch lit walkway for the guards. She could practically hear the shouts of surprise coming from the posts now. “Why does Galbatorix want one of the Assassinants?” She shouted this back at the being, knowing full well that the guards would hear and send help.

“I am unsure,” was the whispering reply, “He wishes for more strength I suppose.” She continued running, speeding up, her muscles beginning to strain and tighten. Up ahead she could see a bright white light, and she could remember thinking that the person conjuring the light looked strangely like her mother, before she tripped and slid uncomfortably up against the wall, with Nina crashing into her stomach. Her legs ached and her eyes burned, but she looked up as Vexille came closer, crouching down. She pushed up onto her knees pulling out her dagger again, and pushing Nina behind her. Guards began filtering around them, with some of the Elite troops moving in, “I’ll leave for now, strong one, and I will tell Galbatorix that I could not retrieve one of the Assassinants, but I will find you again. For you intrigue me.” She snarled and was surprised when the chiefs voice boomed out, “Vexille, you will not come here again.” Vexille turned his head and chuckled, “You? Here? No wonder the children are so strong.” He turned his head to look around him, “It seems I’m outnumbered. I’ll leave.”

With that he seemed to filter into the air itself, disappearing. Irina coughed and leaned back, feeling Nina shift behind her. The next thing she knew she awoke inside a bed, in her parents home. She was informed by the Chief that Vexille had been an old ally of his when he was younger. The chief explained that Vexille was corrupted by a spirit called Vireshun, who had been incidentally freed by the Chief and his friends. Upon telling Irina his story, the Chief gave her one main mission that she needed to accomplish; to free Vexille by either killing him or cleansing his soul.

Weapons: Besides a healthy assortment of knives, daggers and throwing stars, she carries two specially crafted, magically enhanced twin rapiers. The blades are exact twins, but have two elemental affinities. One has a fire element attached to it, which caused the blade to be partially red and black. The other has a water element attached to it and looks the same as the red, except it is blue. The cages that cover the hands are more streamlined than most rapier cages, and these do not have a hilt, simply the cage making it thinner and more moveable. She only wears these swords when she is going on a long trip that isn’t related to silent killing, such as mercenary work in a small army or when she’s just traveling. The swords are called Infernum (Friend of the Inferno) and Aerwyna (Friend of the Sea).
Likes: - Shadows, trees, bodies of water, fighting.

Dislikes: - Losing, being cheated out of things.

Weakness / Fear: - Irina’s biggest fear is failing as an Assassin. Her weakness is not always thinking things through, she often gets stuck in situations that she has to think her way out of, not that it’s a problem, it’s simply annoying to her.

Animal Companions: - None.
Character's Physical Description:- Irina is around five foot six. She’s lean and fast, yet muscular. She often wears dark or camouflage clothing. The only armor she wears is leg armor that covers from her knee cap to her ankle and also gauntlets. The metal is black and extremely strong; she also wears light leather boots with padded soles for silent movement. She usually has a half cape/scarf like thing which she uses to cover her mouth. When she’s in public places she usually wears a full cloak with a hood to cover herself entirely. Her clothing options are different for whatever area she is in (red, black or orange in the desert, green in the forests, blue in the islands, etc.) Her ears are slightly more pointed than a humans, because of her being a half-elf and there are other qualities about her that can cue people into her mixed blood.

Dreams for the Future: - To accomplish her mission from the Chief.
Reason for Dreams: - She wishes to live her life in freedom, without worry, and because of Vexille’s promise, that dream could be hindered.

Alignment/side: - Neutral or whichever side that’s paying her.

_________________


Good:
Caete
Niriz
Isabella & Nirexi
Ardyce & Existiae
Notus

Neutral:
Jo
Nirafe
Vinixia
Garm
Irina
Verdican

Evil:
Aescix
Soleil


June 27th, 2011, 2:16 am Profile
Black Dragon
Black Dragon
User avatar

Joined: February 2nd, 2008, 3:34 am
Posts: 6998
Location: Me fav website in the whole world, SF.
Gender: Girl
Affiliation: Skulblakans
Dragon: Faelia
Post Re: Irina
You already know what I think of this girl. I love her. XD I Accept. And I like the grey font. 8)

_________________
Eka fricai un Shur'tugal. Wiol ono
Rest in peace, ILS. You'll be greatly missed...
Good: Felecia and Ebony Zeke Shaina Mýa Johdzsia Sarai Vermona Samantha Tyleek Sephora Sofranir Tel'aeír Jeria Sol Jessa
Neutral: Leanbrara Naixul Autarkeia Sevena Vena Kenai
Evil: Iaras Leurgan
I will watch over your charries too, Rathon.
Image Image


June 27th, 2011, 6:48 am Profile
ROBOT KITTEN FOOD
ROBOT KITTEN FOOD
User avatar

Joined: June 26th, 2007, 2:53 pm
Posts: 5506
Location: I'm wherever you want me to be.
Gender: Girl
Affiliation: Elves
Dragon: Existiea
Post Re: Irina

_________________


Good:
Caete
Niriz
Isabella & Nirexi
Ardyce & Existiae
Notus

Neutral:
Jo
Nirafe
Vinixia
Garm
Irina
Verdican

Evil:
Aescix
Soleil


June 27th, 2011, 6:57 am Profile
RPG Team
RPG Team
User avatar

Joined: August 21st, 2006, 9:28 pm
Posts: 8122
Location: I don't know, how could you expect me to when it was you who brought me here!
Gender: Guy
Affiliation: Dragonriders
Dragon: Avadius
Post Re: Irina
Looks good Angel, I accept :D

_________________
Good:
Equinox Eris/Galedrim Aaron Ephidel Tvashtar Savania Incendia Radenya Zeuk Quasar Nainocaro Alex Archayac Sahara

Neutral:
Snare

Evil:
Crimson Dsurion Demondred "Destroyer of Hope" Solstus "Dragon of the Night"

Let your spirit flow in each and everyone one of us and may we bask in your forgiveness, love, and mercy.


June 28th, 2011, 1:19 pm Profile
ROBOT KITTEN FOOD
ROBOT KITTEN FOOD
User avatar

Joined: June 26th, 2007, 2:53 pm
Posts: 5506
Location: I'm wherever you want me to be.
Gender: Girl
Affiliation: Elves
Dragon: Existiea
Post Re: Irina

_________________


Good:
Caete
Niriz
Isabella & Nirexi
Ardyce & Existiae
Notus

Neutral:
Jo
Nirafe
Vinixia
Garm
Irina
Verdican

Evil:
Aescix
Soleil


July 1st, 2011, 6:19 am Profile
Black Dragon
Black Dragon
User avatar

Joined: February 2nd, 2008, 3:34 am
Posts: 6998
Location: Me fav website in the whole world, SF.
Gender: Girl
Affiliation: Skulblakans
Dragon: Faelia
Post Re: Irina
Between me and Daidrea it has been decided that two Acceptances are...acceptable (no pun intended), and that characters with two acceptances can be moved. If a third Acceptance is made, then that is alright too. This is to lessen the demand for all of the RPG Mods.

This bio has been moved. Enjoy. :D

_________________
Eka fricai un Shur'tugal. Wiol ono
Rest in peace, ILS. You'll be greatly missed...
Good: Felecia and Ebony Zeke Shaina Mýa Johdzsia Sarai Vermona Samantha Tyleek Sephora Sofranir Tel'aeír Jeria Sol Jessa
Neutral: Leanbrara Naixul Autarkeia Sevena Vena Kenai
Evil: Iaras Leurgan
I will watch over your charries too, Rathon.
Image Image


July 7th, 2011, 10:12 pm Profile
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