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 RPG Magic/Energy System 
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Master DragonRider
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Post RPG Magic/Energy System
I've noticed some disputes, and had my own, on the amount of energy a spell take and how long it takes to regenerate and such. So I've been thinking... we should have some sort of "official" system for magic.

I think it'd help decomplicate some things around here. Of course it is up to the RPG Mods, in the end whether or not we'll instigate it.

What do you RPers think?

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April 19th, 2010, 10:22 pm Profile
Wise DragonRider
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Post Re: RPG Magic/Energy System
This actually sounds fairly reasonable. It would fix up a few problems, I.E. the casting of more spells than even a Shade could cast without nearly as much fatigue. I believe this may help to regulate things a little bit and would, overall, help lay some realisticity into some RPs.

:D Sounds great to me.

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August 17th, 2010, 12:06 am Profile
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Post Re: RPG Magic/Energy System
This is kind of an old topic, but I guess we can address it. For the moment, I think we're just relying on rpers to know what a reasonable limit is, and the Mods (such as myself) to warn people if limits are exceeded. If anyone does come up with a more specific system, though, it could perhaps help. So if anyone has a suggestion for this area, please post.

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August 19th, 2010, 1:20 am Profile
Master DragonRider
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Post Re: RPG Magic/Energy System
What Draco, you think I'd make this topic and not have an idea of how the system should works?! :lol: :lol: I've got a basic plan written up, it just needs alittle refining so it is less confusing then I'll post it. I just wanted to make sure that the other RPers were at least interested otherwise I wasn't going to waste my time with it.

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"If you don't dream, you'll never become more than what you are."~Elika
"But if you don't wake up, Dreamings all you'll ever do."~The Prince
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August 19th, 2010, 6:10 pm Profile
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Post Re: RPG Magic/Energy System
Well not necessarily. As I said, you posted this a few months ago; you could have lost interest or something lol. If your system isn't too complicated, fits with the rules/site, and doesn't take too much work then it will definitely be taken into consideration. (I don't think anyone wants a very complicated system to work with lol). :)

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August 19th, 2010, 11:32 pm Profile
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